After being drugged by the evil tea-poisoning grandma of doom last time, we start this episode by finding Allison and Wil locked in a basement. Well, I say locked - I mean locked apart from a reasonably easy to reach sky light which gives them a simple means of escape. From here, they hide out in a barn, were they are reunited with Benedict before having to escape again, this time through a handy rear entrance in said barn. To be honest, by giving the main characters so many easy escape routes they might as well have simply saved themselves the bother and kitted them out with the gun from the game Portal.

While it's incredibly easy to maul Allison to Lillia like a pit-bull terrier with his favourite toy, I have to once again put in a disclaimer that it isn't that bad - It's simply one of those shows that is so incredibly and perfectly average that it promotes far more bile from me than even the most terrible of series, an attitude not helped by my reluctance to drop it before the Lillia arc starts. To be honest, being able to tear apart the plot holes almost makes it a fun series to watch, so perhaps my advice would be to watch it with a bunch of friends, turning each episode into a drinking game where you chug down a shot of a beverage of your choice every time something really obviously moronic happens. Just, err... drink responsibly.