In the case of Will and his friend whose name I always forget, their decision to try and play at being heroes themselves soon gets them into trouble, as they sneak into the alien base in the hope of stealing their weaponry only to end up captives of the Skrugg. Given said aliens aims of destroying the human race to take over the Earth you would assume that capture would also mean instant death, but predictably it looks as though that won't be the case here.

Meanwhile, Professor Denton is trying to make sense of another Skrugg weapon retrieved from Heroman's battle outside his lab - An intellectual battle which Denton unsurprisingly loses, while Joey refuses to allow him to dismantle Heroman in the name of his research. Any such thoughts are soon put on the back burner however, as the Skrugg decide it's time for a good old-fashioned game of pinball, using the surrounding landscape as their table while singing along to Pinball Wizard. Okay, I might have made part of that up, but either way it's up to Heroman and Joey to save the day before this giant sphere crushes the building houses those sheltering from the invasion.
I have to confess that after finding the last couple of instalments of HEROMAN rather exciting, this episode fell a little flat, while descending even further into that predictable Saturday morning cartoon" mode of operation that I keep mentioning with regard to this city. Sure, this episode was as polished as ever in terms of presentation, and we saw Heroman himself get another deus ex machina-esque upgrade, but fighting against a giant marble just isn't all that interesting, while Will's dilemma is similarly hard to get caught up in any excitement about. Hopefully this is just a temporary blip before we get back to some more heated action, but this episode does back up my concerns that any interest in HEROMAN might prove to be short-lived if it can't shake things up a little more from time to time.